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    Physical Education

    Rainy Day Games-Kids in the Classroom

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    MEMORY TARPAll you need is a tarp aprox 5ft X 7ft and tape to section it off in squares, so it looks like a checker board.

     

    • In this game you can break the class into two teams.

     

    • Let the kids pick a silly team name.

     

    • Make a miniature version of the the tarp on a 9 X 11″ paper.

     

    • Color in some of the squares creating a pattern to to get from one end of the tarp to the other.

     

    • Pick a team captain for each team.

     

    • The team captain will hold the paper on a clip board and they will know the pattern they needs to be achieved by their team.

     

    • One player at a time will go thru the course.

     

    • The captain will only be allowed to say “no” if a teammate steps in the wrong location and “yes” if they step in the correct location.

     

    • The rest of the team must pay close attention, so they can memorize the pattern.

     

    • The first player to attempt the pattern, is just guessing in the beginning, but little by little the pattern to be revealed.

     

     

     

    • Option: Instead of the captain saying “yes” or “no”, they could press a bell.

     

    • TIP: Teammates can help each other remember.  First team to get a player through the course wins.  Make a few different patterns and don’t let two teams do the same pattern at the same time.  Just make sure each pattern has the same # of steps.

     

     

     

    DESK RELAY

    • Set up the desks/chairs into approximately 5 rows of 5.

     

    • The player in the front desk of each row starts with the bean bag.

     

    • This player will pass the bean bag to the player behind them in their row.

     

    • Once the bean bag is passed, they will move back one desk.

     

    • The teammate that receives the bean bag will repeat the same process until it reaches the last player in the row.

     

    • The last player in the row will run to the front desk with the bean bag and the now the process repeats.

     

    • First team to get all their player back to the original desk wins the game.

     

    • TIP: Make all players aware that they must run up the right side of the desks.  This will help to avoid collisions.

     

    BUZZ

     

    • Sit the group or class into one or two groups. In desks or sitting on the floor.

     

    • Choose a number.  7 my number of choice.

     

    • Pick a random player to start the game with a count.  They will say number 1, the next players says 2, than 3 etc…

     

    • Once the number reaches 7, a multiple of 7 or any number that has a 7 in it such as 17, the player will say buzz and the direction of the circle reverses from clockwise to counter clockwise and vice versa the next time a player reaches a 7.

     

    • EXAMPLE: 1,2,3,4,5,6,BUZZ (direction change),8,9,10,11,12,13,BUZZ (direction change) 15,16, BUZZ (direction change) 18,19,20, BUZZ (direction change), 22,23,24,25,26, BUZZ (direction change) BUZZ again (direction change) 29, 30 etc…

     

    • If a player says the wrong #, doesn’t say buzz or hesitates they’re out and must sit in their seat.  I usually let the players sit on a desk with their feet hanging over the front.

     

    SILENT BALL

     

     

    • Players can form their desks in a circle and sit on the desk with their feet hanging over the front or in a circle on the floor.

     

    • Use a foam ball.

     

    • If a player talks, makes a bad throw, drops a pass the player is out and must sit in their chair.

     

    • TIP: Don’t allow players to throw to the person directly to the player to their left or right until half of the players are out.

     

    • OPTION: Add a 2nd or 3rd ball to the game to increase difficulty.

     

    BLOW OUT

     

     

    • The students will need a partner, 1 ping pong ball and a flat ring or floor tape.

     

    • Each child will lay chest down.

     

    • Place the ball in the center of the ring.

     

    • Each child attempts to blow a ball out of the ring on their opponents side.

     

    • Option: Same game can be played at a desk.  Each player attempts to blow the ball off their opponents side of the table.

     

    AEROBIC 7-UP

     

    • The old school 7-up game with a fitness component. 

     

    • 7 students go to the front of the room.  The rest of the class, puts their heads down and one thumb up.

     

    • The 7 players in the front of the class will choose 1 student and press their thumb down and the go back to the front of the classroom.

     

    • The teacher will say heads up and stand up if your thumb was pressed down.

     

    • If they player’s thumb was pressed and they choose the correct player that pressed it down, then that player will have to perform a designated exercise.

     

    • If the player who’s thumb was pressed down, chooses the incorrect person then they’ll have to perform the designated exercise.

     

    • Ideas for classroom exercises: Jumping Jacks, push-ups, planks, wall seats, etc…

     

    TEAM ROCK PAPER SCISSORS

     

    • Each student partners up with another and performs a rock paper challenge.

     

    • When you win, you look for another person to play.

     

    • When you lose, you support the player that defeated you and follow/support them in their next match.

     

    • This process repeats until all of the class is supporting the last two players in a finals showdown.

     

    BALLOON BATTLE

     

     

    • Divide the class into two teams with the a few rows of desks facing the other team.

     

    • If you can set up a net down the center that would great, but if not you can simple place floor tape down to separate the teams.

     

    • Each player will sit at their desk.  Option to sit in chair or on top of desk with feet hanging over the front.

     

    • All players will have a pool noodle.  The game will be played with a balloon.

     

    • If the balloon hits the ground, just a volleyball game, it’s a point for the the other team.

     

    • You can rotate players buy rows or the old fashioned reverse S pattern.

     

    • Variation: Place all the desks near the side walls to get them out of the way.

     

    • Play a 3 v 3 with players standing up.  All players have a noodle.

     

    • Object is to hit the back wall of the other team.  Once this occurs rotate another 6 players in.

     

    • Rotate players every 30 seconds to 1 minute whether a goal is scored or not.

     

    • Variation: Same game on scooters.

     

    • Option: Instead of players that are out, simply standing there and waiting, they can become the goalies.

     

    • Goalies are not allowed to use their hands.  Remember this is a balloon, so it would be quite easy to block with their hands.

     

    Musical Chairs

     

    • Set up all of the chairs in a circular pattern.

     

    • As you play music the students will walk or skip in a circular pattern.

     

    • When the music stops, each player must find a chair.

     

    • Eliminate 1 chair after each round.

     

    • Option: This can be done with poly spots.

     

    Trap Door

     

    • Place all the desks up against the walls, so they’re out of the way.

     

    • Each player in class will have 2 small pool noodles, except for 4 of the players.

     

    • 2 Players will be the officers and the other 2 will be the escapees.

     

    • The escapees will each have a the gold or diamonds (Bean Bags).

     

    • The escapees must attempt to get from one side of the classroom to the other and place the gold on the mantle (desk) without getting tagged.

     

    • All players with the pool noodles must stick their arms out to the side with the noodles.  They will make rows, all facing the front wall.

     

    • When the teacher says left, all of the players with the noodles will make a 1/4 turn to left or 1/4 turn right when the teacher says right.

     

    • The 1/4 turns will open up and close down lanes for the officers to make tags and the escapees to evade the officers.

     

    • Note: This game can be played in the gym if you wish.

     

    Timer

     

     

     

    • Make a large circle with the desks in the classroom.

     

    • Each Student may sit on their desk with their feet hanging over or in their chair.

     

    • Spread poly spots all over the floor with numbers 1-22.  On the back of each poly spot write letters A-Z.

     

    • Have each player one at a time step on the numbers in order.  Time them, so each Student that follows can attempt the fastest time.

     

    • Half way thru the class, flip the numbers over, so now each student must step on the spots in alphabetical order.  This is done, because the students will learn the number patter on each go.

     

    • Note: If you’re able to do this in the gymnasium, I recommend breaking the class into for separate games.  This will create less down time.

     

    I hope you enjoyed these games.  Please feel free to leave a comment or question below.

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    ABOUT THE AUTHOR

    4 Comments

    1. Dan Hoekstra

      This ia great! I am a youth leader at my church and I’m also looking for game ideas! I am going to try this sometime with the kids!

      • Mr. L.

        Thanks Dan! I’m glad you found it useful. Sometimes I feel like I put my ideas down so fast, that it may be difficult to understand. Do like my explanations of games or would you prefer for me to break it down simpler?

    2. Les Trow

      Good Idea ! Not of any use to me but very useful to people with lots of kids to keep amused.

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