Awesome Kick Ball Games
Can you play the old school rules of 3 outs and 1 pitcher? Yes of course you can and that’s always an option, but I’m going to give you a list of rules I use for most of my awesome kick ball games.
- Everyone pitches. # 1 pitches to # 1, #2 pitches to #2, #3 to #3 and so on.
- Everyone kicks. DO NOT PLAY 3 OUTS. End the inning by throwing the ball to the catcher on the last players kick.
- To make things fair for the last kicker, reverse the order every other inning. In the second inning your last kicker, let’s say #12 kicks first, than #11, #10 and so on…
- I always play 3 foul balls and the kicker is out, because in camp or class your usually under a time restraint, but this is only an option.
Variation Of Rules
Here is a list of some different options for rules. I keep things very basic for my campers/students below 3rd grade, but as they get older you can make the rules more interesting.
Equipment: 1 kickball or foam ball, bases, poly spots for a mound, pinnies or wrist bands and a score board.
Grades: 1st & 2nd
- No leading
- No stealing
- No pegging
- No sliding
- 3 fouls ball and out.
- When playing inside, the ceiling is considered a foul ball.
- Everyone pitches & everyone gets up.
- Throw the ball home on the last kicker.
- Reverse order every other inning.
- Leading (half way or less to the next base)
- Only stealing if a fielder attempts to get out a runner on a lead, otherwise the base runner must wait for their teammate to kick the ball before they advance bases.
- Pegging. NO head shots.
- No Sliding.
- 3 fouls and out. Ceiling is a foul ball.
- Designated home runs. I have set locations for indoor games and I set up Soccer flags in the outfield for outdoor games.
- Remember these are only options.
- TIP: NEVER ALLOW TAGGING UP (TRUST ME!) TOO HARD TO WATCH IF ONLY ONE ADULT IS WATCHING THE GAME AND TOO CONFUSING FOR KIDS THAT DON’T PLAY BASEBALL/SOFTBALL.
Wacky Kick Ball
- Everyone gets up.
- Everyone pitches. #1 pitches to #1, #2 pitches to #2, #3 to 3 and so on.
- Everyone pitches and everyone get’s up. Instead of playing 3 outs, simply throw to the catcher or step on home plate to end the inning.
- On the last kickers kick, the base runners keep running to home plate until the fielding team steps on home with the ball.
- Reverse order every other inning. NOTE: This avoids same player kicking last every inning. For example: if you’re playing 12 v 12, #12 will kick first in the even innings and #1 will kick last.
- No Sliding.
- Stealing is optional. If a player is leading half way or less and the fielding team attempts to get him/her out with a tag or peg, they’re allowed to steal.
- First base and 3rd base are switched, so base runners must run the opposite direction.
- The ball can be kicked anywhere and still be considered to be in the field of play. No foul balls will be called.
- Each base may carry 3 or less base runners. This means there aren’t many force plays. Only 3 scenarios with force plays. #1 When a runner goes to first. #2 on the last kicker. #3 When you have 3 runners on the same base.
- Base runner may pass each other.
- If you designate a home run off your back wall and the fielding team catches the ball off the wall, the runner is out in wacky kick ball.
- Pegging is allowed. No head shots. OPTIONAL.
6 Base Kick Ball
Grades 3rd & up
- Everyone gets up.
- One pitcher per inning.
- 6 outs.
- No stealing or Sliding.
- Leading half way or less allowed.
- Two base runners may be on the same base.
- Base runners are allowed to pass each other.
- Don’t use reverse order. The players need a number for the first inning and that’s it.
- The batting order will get mixed up, because players can pass each other and some will get out faster than others.
- When the 6th out occurs, the players in the dug out will be up first and the players that were on base will be up after them in the next inning. Get’s a little confusing, but the kids figure thing out.
- Base running variation: First base remains the same, but 2nd and 3rd are reversed.
- First base remains the same. 2nd and 3rd base are reversed.
- After running to the new 3rd base, the runner must run diagonally to 4th base in the far left corner of the field.
- 5th base is located in the far right corner of the field.
- The distance from 5th base to home plate is a long diagonal run from the outfield, across the pitchers mound.
- An easy way to remember is that the pattern is always straight, diagonal, straight, diagonal, straight, diagonal.
- CLICK HERE to see a 3rd version of 6 base kick ball with a slightly different base running pattern than the first two versions.
- TIP: Don’t be overly concerned with players staying in the base line. My students/campers prefer this pattern of bases as opposed to the diagram pattern above.
Two Base Kick Ball (Not to be mistaken for Mat Ball)
- Everyone Gets up.
- One pitcher per inning.
- Home plate and 2nd base are normal bases, but 1st and 3rd base are gymnastic mats.
- No leading or Stealing. Of course if the ball is not on the mound, runners can run.
- Base runners must touch 2nd base and home plate, but they can only stop at 1st and 3rd.
- There may be multiple runners on each base. (no limit)
- In order to score a point a kicker must eventually run all the bases and return to 1st base to score.
- Remember they’re allowed to stop at 1st and 3rd whenever they want for as long as they want.
- Base runners may pass each other.
- One runner may score multiple points. They don’t go to the dug out after a point is scored.
- 3-5 outs (really your preference)
- TWO BASE KICK BALL TIP: IF THE KICKING TEAM ONLY HAS ONE MORE KICKER IN THE DUG OUT AN THE REST OF THE TEAM IS ON 1ST OR 3RD BASE, SOMEONE MUST GET OUT OR THE INNING WILL END. I LET THE KIDS FIGURE THIS OUT ON THEIR OWN.
One for all & all for one Kick ball (similar to mat ball without the mats)
- 1 kicker at a time. The kicker will stand under the basketball hoop near the base line.
- The pitcher will pitch from the center of the gym.
- The kicker can get out if their ball is caught, tagged or pegged.
- If the kicker reaches the baseline on the far end of the gym they’re safe.
- No leading.
- When the next kicker kicks, the player on the far line can run or stay.
- There can be multiple players on each line.
- A player will receive a point every time they reach the near line. (Original kicking line)
- Runners are no longer safe on the baselines once the last kicker kicks. Don’t play 3 outs.
- The kicking team will receive 30 seconds to score as many runs as possible on the kick of the last kicker.
- Variation: The entire team starts on the baseline when the first kicker kicks. The entire team attempts to run to the far line to receive a point for every player that reaches the line.
Once the play is over, the entire team goes back to the kicking line (base line) and the next kicker kicks.
- CLICK HERE for another version of kick ball. I’m not thrilled with the set up, but I like the rules this instructor uses.
Kick Ball for Beginners
Home Run Derby:
- Grades K-2nd grade
- Equipment needed: Foam ball about 10″, pinnies or wrist bands, bases and a score board.
- Kicker must kick the ball forward and not stop at any bases.
- Fielding team must get the ball. The team must form a line behind the player that has the kicked ball. Than they need to pass the ball over each players head until it reaches the last person.
- When the ball reaches the last person, they yell “DONE!!!”
- The kicker will receive a point for every base they touch. Great lead up game for young children!
- Variation: The fielding team must complete 5 passes in order to get the runner out. In this version the fielding team can stand where ever they wish when passing.
Kick Ball In Reverse
- Fielders can only use their feet.
- Team that is up to bat, can only use their hands.
- Fielders must kick, pass and trap with their feet.
- Option: Allow pegging, but still no hands are allowed. Pegging with this style of kick ball will help the fielding team be a little more successful.
- Everyone gets ups and everyone pitches. I don’t advise to play 3 outs with this style of kick ball.
- #1 pitches to #1 #2 to #2, #3 to #3 and so on.
- Throw to home on last batter.
- Reverse batting order every other inning. This way the same player will not bat last every inning.
- 3 foul balls and the batter is out.
- Ceiling is a foul ball, if you’re inside, but it is unlikely with this game.
Basketball Kick ball
Equipment: 1 Basketball, 1 deck ring, 1 kick ball and pinnies or wrist bands.
- A basketball will be placed on a deck ring approximately 10 feet up the 1st base line from home plate.
- Once the ball is pitched and kicked, the runner will pick up the basketball and dribble it as they run bases.
- The runner will receive 1 point for every base they touch. OPTION: only 1 point if they reach home plate.
- Runner will be out once the field team makes a basket in any of the baskets in your gym.
- OPTION: If you have any baskets near the bases, allow runners to shoot a basket while running bases. 2 points will be awarded for every basket made.
- Every player gets to kick before switching the batting and fielding team.
Which Way Kick Ball
Equipment: 1 kick ball, bases and pinnies or wrist bands.
- Players are allowed to run to 1st or 3rd after they kick the ball.
- It doesn’t matter which direction a player decides to run, but they must touch 2nd base at some point to score.
- They must commit to the direction they choose.
- Allow leading half way or less to the next base.
- No sliding & no bunting.
- 3 fouls balls and out.
- Ceiling is a foul ball when playing indoors.
- Everyone pitches everyone get’s to kick. Throw the ball to home plate on last kicker. Don’t play 3 outs.
- Reverse order every other inning, so the same player isn’t the last kick every inning. #10 is first and #1 is last.
- Option: Allow pegging, but no head shots.
- Option: Players don’t have to commit to the direction they choose, but they still must touch second base before they score.
I hope you enjoyed these games. Please feel free to leave a comment or question below.